config

Functions to work with cheat configuration variables

🚧 API of this file is not finished yet and could be changed in any time

Enumerations

Vars

Description: variables indexes to be used in Set()/Get() functions, passed as nVariableIndex argument

Note: for consistent naming and ease of understanding, all variable names begin with the prefix of their data types:

  • prefix b - bool type

  • prefix i - int type

  • prefix n - bitflag (int) type

  • prefix key - int type

  • prefix fl - float type

  • prefix col - Color type

  • prefix sz - string type

  • prefix vec - vector type, you can find out the type of values (such as bool/int/float) in the vector using the menu

Indentifiers

bRage

bRageAutoFire

iRageAutoZeusDelay

iRageHeadScale

iRageBodyScale

keyRageDoubleTap

keyRageHideShots

keyRageForceOverrideResolver

keyRageForceBackShoot

bRageForceFullScanInAir

nRageLogicLocal

iRageLogicLocalTrigger

iRageLogicLocalLowHealth

nRageLogicEnemy

iRageLogicEnemyTrigger

iRageLogicEnemyLowHealth

bRageFakeLag

iRageFakeLagType

iRageFakeLagTicks

iRageLegBreakerTicks

iRageFakeLagJitter

nRageFakeLagTriggers

iRageFakeLagTriggersTicks

bRageBreakLC

bRageHoldFireAnimation

bRageStaticLegsMove

bRageJitterLegsMove

bRageStaticLegsAir

iRageAntiAimForceLowDeltaMode

nRageAntiAimForceLowDeltaConditions

keyRageAntiAimForceLowDelta

keyRageSlowWalk

iRageSlowWalkMode

keyRageFakeDuck

bRageScanFakeDuckFull

keyRageAntiAimManualLeft

keyRageAntiAimManualRight

keyRageAntiAimManualBack

keyRageSafeAntiAim

iRageSafeAntiAimYaw

iRageSafeAntiAimYawInverted

bRageSafeAntiAimForceLowDelta

bRageSafeAntiAimAtTarget

bRageSafeAntiAimHideReal

vecRageAntiAim

vecRageAntiAimManual

vecRageAntiAimTimerSwitch

vecRageAntiAimTimerJitter

vecRageAntiAimYaw

vecRageAntiAimYawInverted

vecRageAntiAimYawRandomMin

vecRageAntiAimYawRandomMax

vecRageAntiAimJitter

vecRageAntiAimJitterInverted

vecRageAntiAimFakeYaw

vecRageAntiAimSideToSide

vecRageAntiAimSideToSideOverlap

vecRageAntiAimFreestand

vecRageAntiAimAtTarget

vecRageAntiAimHideReal

vecRageAntiAimInvertMode

keyRageAntiAimInvert

vecRageAntiAimAntiResolver

vecRageAntiAimAntiResolverConditions

vecRageAntiAimAntiLBY

vecRageAntiAimDesyncOnShot

vecRageMultiPoint

vecRageHitScan

vecRageFOV

vecRageSilent

vecRageAutoStop

vecRageAutoStopEarly

vecRageAutoStopForcePrecision

vecRageAutoStopEarlyTime

vecRageAutoStopTriggers

vecRageAutoScope

vecRageDoubleTapWaitRecharge

vecRageDoubleTapRechargeDelay

vecRageRechargeTicks

vecRageDoubleTapAdaptiveSelection

vecRageDoubleTapHitChance

vecRageDoubleTapFastTeleport

vecRageForceDamage

vecRageForceDamageHealthLess

vecRageShiftMinusChoke

vecRagePreferBody

vecRagePreferSafePoints

vecRageHitChanceMode

vecRageHitChance

vecRageHitChanceStand

vecRageHitChanceAir

vecRageHitChanceMove

vecRageHitChanceSlowWalk

vecRageHitChanceFakeDuck

vecRageMinimalDamageVisible

vecRageMinimalDamageInvisible

keyRageMinimalDamageOverride

vecRageMinimalDamageOverride

bLegit

keyLegit

bLegitFlashCheck

bLegitSmokeCheck

bLegitJumpCheck

bLegitAutoFire

bLegitShowFOV

bLegitShowSilentFOV

colLegitFOV

colLegitSilentFOV

bLegitStandaloneRCS

flLegitStandaloneRCSPowerX

flLegitStandaloneRCSPowerY

bLegitBackTracking

iLegitBackTrackTime

bLegitAimAtBackTrack

bLegitResolver

bLegitAntiAim

bLegitAntiAimShowSide

iLegitAntiAimSwitchKey

vecLegitEnable

vecLegitScopeCheck

vecLegitFirstShotDelay

vecLegitKillDelay

vecLegitSilent

vecLegitSilentJumpShot

vecLegitSilentBullets

vecLegitSilentFOV

vecLegitHitbox

vecLegitDistanceBasedFOV

vecLegitFOV

vecLegitSmooth

bTrigger

keyTrigger

bTriggerFlashCheck

bTriggerSmokeCheck

bTriggerJumpCheck

iTriggerDelay

bTriggerAutoWall

iTriggerMinimalDamage

bTriggerHead

bTriggerChest

bTriggerStomach

bTriggerArms

bTriggerLegs

bTriggerAutoZeusKnife

keyTriggerAutoZeusKnife

iTriggerAutoZeusKnifePreference

bEspMain

bEspMainEnemies

bEspMainAllies

bEspMainWeapons

bEspMainGrenades

bEspMainBomb

iEspMainPlayerBox

colEspMainBoxEnemies

colEspMainBoxEnemiesWall

colEspMainBoxAllies

colEspMainBoxAlliesWall

bEspMainPlayerSkeleton

colEspMainSkeletonEnemies

colEspMainSkeletonAllies

bEspMainPlayerOutOfScreen

flEspMainPlayerOutOfScreenRadius

flEspMainPlayerOutOfScreenSize

flEspMainPlayerOutOfScreenThickness

colEspMainPlayerOutOfScreenEnemies

colEspMainPlayerOutOfScreenAllies

bEspMainPlayerSoundRings

flEspMainPlayerSoundRingsTime

flEspMainPlayerSoundRingsRadius

colEspMainPlayerSoundRings

bEspMainPlayerInfo

bEspMainPlayerHealth

iEspMainPlayerHealthSide

bEspMainPlayerHealthPoints

iEspMainPlayerHealthPointsSide

iEspMainPlayerHealthPointsChildSide

bEspMainPlayerMoney

iEspMainPlayerMoneySide

iEspMainPlayerMoneyChildSide

bEspMainPlayerRank

iEspMainPlayerRankSide

iEspMainPlayerRankChildSide

bEspMainPlayerName

iEspMainPlayerNameSide

iEspMainPlayerNameChildSide

bEspMainPlayerFlash

iEspMainPlayerFlashSide

iEspMainPlayerFlagsMode

nEspMainPlayerFlags

iEspMainPlayerHelmetSide

iEspMainPlayerHelmetChildSide

iEspMainPlayerKevlarSide

iEspMainPlayerKevlarChildSide

iEspMainPlayerKitSide

iEspMainPlayerKitChildSide

iEspMainPlayerZoomSide

iEspMainPlayerZoomChildSide

iEspMainPlayerFakeDuckSide

iEspMainPlayerFakeDuckChildSide

iEspMainPlayerWeaponsMode

nEspMainPlayerWeaponsFlags

iEspMainPlayerWeaponsSide

iEspMainPlayerWeaponsChildSide

iEspMainPlayerGrenadesSide

iEspMainPlayerGrenadesChildSide

bEspMainPlayerAmmo

iEspMainPlayerAmmoSide

bEspMainPlayerDistance

iEspMainPlayerDistanceSide

iEspMainPlayerDistanceChildSide

iEspMainWeaponBox

colEspMainBoxWeapons

bEspMainWeaponInfo

bEspMainWeaponIcon

bEspMainWeaponAmmo

bEspMainWeaponDistance

bEspMainGrenadeTimer

bEspMainGrenadeHull

bEspMainGrenadeWarning

bEspMainGrenadeTrail

flEspMainGrenadeTrailTime

colEspMainGrenadeTrail

iEspPreviewCurrent

bEspGlow

bEspGlowEnemies

bEspGlowAllies

bEspGlowLocal

bEspGlowWeapons

bEspGlowGrenades

bEspGlowBomb

iEspGlowPlayers

iEspGlowLocal

iEspGlowWeapons

iEspGlowGrenades

iEspGlowBomb

bEspGlowBloom

colEspGlowEnemies

colEspGlowEnemiesWall

colEspGlowAllies

colEspGlowAlliesWall

colEspGlowLocal

colEspGlowLocalWall

colEspGlowWeapons

colEspGlowGrenades

colEspGlowBomb

colEspGlowBombPlanted

bEspChams

bEspChamsDisable

bEspChamsEnemies

bEspChamsAllies

bEspChamsLocal

bEspChamsViewModel

iEspChamsPlayers

iEspChamsPlayersCustom

bEspChamsPlayersXQZ

bEspChamsPlayersWireframe

flEspChamsPlayersPearlescent

bEspChamsPlayersRagdoll

colEspChamsEnemies

colEspChamsEnemiesWall

colEspChamsEnemiesAdditional

colEspChamsEnemiesAdditionalWall

colEspChamsAllies

colEspChamsAlliesWall

colEspChamsAlliesAdditional

colEspChamsAlliesAdditionalWall

iEspChamsPreserveHit

iEspChamsPreserveHitCustom

bEspChamsPreserveHitXQZ

flEspChamsPreserveHitTime

colEspChamsPreserveHit

colEspChamsPreserveHitWall

colEspChamsPreserveHitAdditional

colEspChamsPreserveHitAdditionalWall

iEspChamsBackTrack

iEspChamsBackTrackMode

iEspChamsBackTrackCustom

bEspChamsBackTrackXQZ

bEspChamsBackTrackWireframe

colEspChamsBackTrackFirst

colEspChamsBackTrackFirstAdditional

colEspChamsBackTrackLast

colEspChamsBackTrackLastAdditional

iEspChamsLocal

iEspChamsLocalCustom

bEspChamsLocalXQZ

bEspChamsLocalWireframe

flEspChamsLocalPearlescent

iEspChamsLocalDesync

iEspChamsLocalDesyncCustom

colEspChamsLocal

colEspChamsLocalWall

colEspChamsLocalAdditional

colEspChamsLocalAdditionalWall

colEspChamsLocalDesync

colEspChamsLocalDesyncAdditional

bEspChamsViewModelNoDraw

iEspChamsViewModel

iEspChamsViewModelCustom

bEspChamsViewModelXQZ

bEspChamsViewModelWireframe

flEspChamsViewModelPearlescent

colEspChamsViewModel

colEspChamsViewModelWall

colEspChamsViewModelAdditional

colEspChamsViewModelAdditionalWall

vecEspChamsCustomMaterials

bWorld

iWorldSkyBox

szWorldSkyBoxCustom

nWorldRemovalsFlags

colWorldRemovalsNoScopeCrosshair

iWorldScopeType

iWorldMaxFlash

bWorldRagdollGravity

bWorldMovementTrail

bWorldMovementTrailDashed

flWorldMovementTrailTime

flWorldMovementTrailThickness

colWorldMovementTrail

colWorldMovementTrailDash

keyWorldThirdPerson

flWorldThirdPersonOffset

bWorldThirdPersonForceSpectate

bWorldThirdPersonDisableGrenade

bWorldExposure

flWorldExposureFactor

bWorldBloom

flWorldBloomFactor

bWorldFog

flWorldFogStart

flWorldFogEnd

flWorldFogDensity

colWorldFog

iWorldWeather

flWorldWeatherParticleLenght

iWorldWeatherWindPower

flWorldNightFactor

bWorldOverrideColor

colWorldOverride

bWorldPropertiesOverrideColor

colWorldPropertiesOverride

bWorldSkyBoxOverrideColor

colWorldSkyBoxOverride

bWorldMolotovOverrideColor

colWorldMolotovOverride

bWorldSmokeOverrideColor

colWorldSmokeOverride

bWorldBulletTracer

nWorldBulletTracerShowTrace

colWorldBulletTracer

colWorldBulletTracerHit

nWorldBulletTracerShowImpact

colWorldBulletTracerBox

colWorldBulletTracerBoxHit

flWorldBulletTracerTime

bScreen

bScreenSpectatorList

flScreenSpectatorListBackgroundAlpha

bScreenIndicators

flScreenIndicatorsBackgroundAlpha

bScreenVelocityIndicator

bScreenVelocityIndicatorGraph

bScreenVelocityIndicatorJumpDifference

flScreenVelocityIndicatorGraphSpeed

bScreenEventLog

iScreenEventLogMaxCount

flScreenEventLogTime

bScreenGrenadePathPrediction

bScreenGrenadePathPredictionAlways

bScreenPenetrationIndicator

bScreenVisualizeKnifeZeusRange

colScreenKnifeZeusRange

bScreenPreserveKillFeed

bScreenPreserveKillFeedOnlyHS

bScreenForceCompass

flScreenAspectRatio

flScreenCameraFOV

bScreenCameraFOVIgnoreScope

flScreenViewModelFOV

vecScreenViewModelPosition

vecScreenViewModelAngles

bScreenRadar

bScreenRadarInGame

bScreenRadarEnemies

bScreenRadarAllies

bScreenRadarWeapons

bScreenRadarBomb

bScreenRadarSpottedCheck

bScreenRadarPlayerName

flScreenRadarScale

bScreenCustomHUD

bScreenCustomHUDHideOriginal

bScreenHealth

iScreenHealthStyle

flScreenHealthBackgroundAlpha

colScreenHealth

bScreenArmor

iScreenArmorStyle

flScreenArmorBackgroundAlpha

colScreenArmor

bScreenWeaponSelection

bScreenWeaponSelectionAmmoFill

colScreenWeaponSelectionActive

colScreenWeaponSelectionActiveFill

colScreenWeaponSelectionInactive

colScreenWeaponSelectionInactiveFill

bScreenAmmo

flScreenAmmoBackgroundAlpha

colScreenAmmo

colScreenAmmoReserve

colScreenAmmoLow

bScreenLastPlace

flScreenLastPlaceBackgroundAlpha

colScreenLastPlace

bScreenMoney

colScreenMoney

flScreenMoneyBackgroundAlpha

bScreenMiniScoreboard

bScreenKillStreaks

flScreenKillStreaksTime

bScreenCrosshair

bScreenCrosshairOnlySniper

bScreenCrosshairRecoilBased

bScreenCrosshairDot

flScreenCrosshairGap

flScreenCrosshairLenght

flScreenCrosshairThickness

flScreenCrosshairOutline

vecScreenCrosshairSides

colScreenCrosshair

bScreenHitMarker

bScreenHitMarkerDamage

iScreenHitMarkerSound

bScreenHitMarkerKillEffect

flScreenHitMarkerTime

flScreenHitMarkerGap

flScreenHitMarkerLenght

flScreenHitMarkerThickness

colScreenHitMarker

colScreenHitMarkerDamage

bScreenBombInfo

bScreenBombInfoDamage

flScreenBombInfoBackgroundAlpha

bMiscBunnyHop

iMiscBunnyHopChance

iMiscAutoStrafe

keyMiscAutoStrafe

iMiscWalkMode

bMiscEdgeJump

keyMiscEdgeJump

bMiscEdgeJumpAutoDuck

keyMiscEdgeBug

keyMiscJumpBug

bMiscJumpBugAutoJump

keyMiscCrouchBug

keyMiscBlockBot

keyMiscRunBoostBot

keyMiscDoorSpam

bMiscAutoAccept

keyMiscAutoPeek

bMiscAutoPistol

bMiscQuickReload

bMiscAccurateWalk

bMiscFastStop

bMiscNoCrouchCooldown

bMiscBuyBot

iMiscBuyBotPrimary

iMiscBuyBotSecondary

iMiscBuyBotEquipment

bMiscRecorder

iMiscRecorderShowPath

bMiscRecorderAutoPoint

bMiscRecorderFreeLook

flMiscRecorderSmooth

iMiscRecorderKey

iMiscRecorderPlayKey

iMiscRecorderCutKey

iMiscRecorderCutAndResumeKey

bMiscGrenadeHelper

iMiscGrenadeHelperShowInfo

keyMiscGrenadeHelperAim

flMiscGrenadeHelperFOV

flMiscGrenadeHelperSmooth

bMiscPingSpike

keyMiscPingSpike

flMiscLatencyFactor

bMiscRevealRanks

bMiscRevealOverwatch

bMiscUnlockInventory

bMiscAntiUntrusted

bMenuKeyBinds

bMenuKeyBindsShowOnlyActive

flMenyKeyBindsBackgroundAlpha

iMenuKey

iPanicKey

bMenuWatermark

bMenuRainbowBar

iMenuBlurFactor

colMenuAccentFirst

colMenuAccentSecond

colMenuAccentThird

bModelChangerEnable

bProfileNameChanger

bProfileNameChangerSpam

bProfileNameChangerSteal

szProfileNameChangerName

bProfileClanTag

bProfileChatSpam

bProfileChatSpamTeamOnly

flProfileChatSpamDelay

szProfileChatSpamMessage

bProfileLobby

bProfileLobbyRankChanger

iProfileLevel

iProfileLevelXP

iProfileCommendsLeader

iProfileCommendsTeacher

iProfileCommendsFriendly

iProfileMatchMakingRank

iProfileMatchMakingWins

iProfileWingmanRank

iProfileWingmanWins

iProfileDangerZoneRank

iProfileDangerZoneWins

Functions

Get

⚠️ Warning: if you want to get single value and not all values table of vector, use GetVector() function instead

Parameters:

Name

Type

Description

uint32

index of variable to get value of

Returns:

Type

Description

any

automatic variable value, for a checkbox/toggle, returns boolean. for a sliderint/combo/multicombo, returns an integer. for a sliderfloat, returns a float. for a hotkey, returns true if the hotkey is active. for a color picker, returns Color. for a vector (also any type of supported e.g. bool, int, float), returns table

Code:

local bValue = Config.Get(Vars.bRageAutoFire)
local colValue = Config.Get(Vars.colEspMainBoxEnemies)

GetVector

Parameters:

Name

Type

Description

uint32

index of vector variable

nVectorIndex

uint32

index of vector entry to get value of

Returns:

Type

Description

any

automatic variable value of given vector at given nVectorIndex

Code:

local bValue = Config.GetVector(Vars.vecRagePreferSafePoints, 1) -- prefer safe points checkbox state in deagle/relolver (revolver icon) ragebot tab
local iValue = Config.GetVectorInt(Vars.vecRageHitChance, 3) -- hitchance value in snipers (scar-20 icon) ragebot tab

Set

⚠️ Warning: if you want to set single value and not all values table of vector, use SetVector() function instead

Parameters:

Name

Type

Description

uint32

index of variable to set value for

value

any

automatic variable value, for a checkbox/toggle - bool. for a sliderint/combo/multicombo - integer. for a sliderfloat - float. for a hotkey - bool. for a color picker - Color. for a vector (also any type of supported e.g. bool, int, float) - table of ALL values

Code:

Config.Set(Vars.bRageAutoFire, true)
Config.Set(Vars.colEspMainBoxEnemies, Color.new(255, 255, 255))

SetVector

Parameters:

Name

Type

Description

uint32

index of vector variable

nVectorIndex

uint32

index of vector entry to set value for

value

any

automatic variable value to set to given vector at given nVectorIndex

Code:

Config.SetVector(Vars.vecRagePreferSafePoints, 1, true) -- enable prefer safe points checkbox in deagle/relolver (revolver icon) ragebot tab
Config.SetVector(Vars.vecRageHitChance, 3, 50) -- set 50% hitchance value in snipers (scar-20 icon) tab

Last updated