client

General cheat-related functions

🚧 API of this file is not finished yet and could be changed in any time

Functions

RegisterCallback

List:

Name

Arguments

Description

Paint

-

primitives drawing

FrameStageNotify

nStage

called on every frame stage

CreateMoveIn

CUserCmd, bSendPacket

createmove inside engine prediction

CreateMovePre

CUserCmd, bSendPacket

createmove before engine prediction

CreateMovePost

CUserCmd, bSendPacket

createmove post engine prediction

Destroy

-

called on current script unload

Parameters:

Name

Type

Description

szCallbackName

string

name of callback where function will be called

pFunction

function

function to be called within callback

Code:

local flRainbow = 0.001
Client.RegisterCallback("Paint", function()
    if (flRainbow >= 1.0) then
        flRainbow = 0.0 -- clamp
    else
        flRainbow = flRainbow + 0.001
    end

    local colRainbow = Color.FromHSB(flRainbow, 1.0, 1.0, 1.0)
    Draw.AddCircle(Vector2D.new(150.0, 150.0), 50.0, colRainbow, 12, bit.bor(ECircleRenderFlags.DRAW_CIRCLE_FILLED, ECircleRenderFlags.DRAW_CIRCLE_OUTLINE))
end)

RegisterEventCallback

List: CS:GO Game Events

Arguments: IGameEvent*

Parameters:

Name

Type

Description

szEventName

string

name of event where on trigger function will be called

pFunction

function

function to be called on event trigger

Code:

Client.RegisterEventCallback("player_death", function(pEvent)
    local localPlayer = IEngine.GetLocalPlayer()
    local nAttackerID = IEngine.GetPlayerForUserId(pEvent.GetInt("attacker"))
    local nDeadID = IEngine.GetPlayerForUserId(pEvent.GetInt("userid"))
    
    if nAttackerID == nDeadID or nAttackerID ~= localPlayer then
        return
        end
    
    IEngine.ExecuteClientCmd('say trashtalk on kill')
end)

LoadScript

Parameters:

Name

Type

Description

szScriptName

string

name of script to load

Code:

Client.LoadScript("qo0.lua")

UnloadScript

Parameters:

Name

Type

Description

szScriptName

string

name of script to unload

Code:

Client.UnloadScript("qo0.lua")

FindPattern

Parameters:

Name

Type

Description

szModule

string

name of module to search signature in

szSignature

string

IDA style signature to search

Returns:

Type

Description

unsigned int

address of given pattern

Code:

local ffi = require("ffi")
local oSetClanTag = ffi.cast('int(__fastcall*)(const char*, const char*)', Client.FindPattern('engine.dll', '53 56 57 8B DA 8B F9 FF 15'))

Client.RegisterCallback("CreateMovePre", function(pCmd)
    oSetClanTag('baimless', 'baimless')
end)

CaptureInterface

Parameters:

Name

Type

Description

szModule

string

name of module where interface defined

szInterface

string

name of interface to capture

Returns:

Type

Description

void*

pointer of captured interface

Code:

local ffi = require("ffi")
ffi.cdef[[
struct IGameConsole
{
	virtual			~IGameConsole() { }
	virtual void	Activate() = 0; // activates the console, makes it visible and brings it to the foreground
	virtual void	Initialize() = 0;
	virtual void	Hide() = 0; // hides the console
	virtual void	Clear() = 0; // clears the console
	virtual bool	IsConsoleVisible() = 0; // return true if the console has focus
	virtual void	SetParent(int iParent) = 0;
};
]]

local IGameConsole = ffi.cast('IGameConsole*', Client.CaptureInterface('client.dll', 'GameConsole'))
IGameConsole.Clear()

GetCheatUserName

Returns:

Type

Description

string

cheat username

Code:

local szUserName = Client.GetCheatUserName()
print(szUserName)

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