cbasecombatweapon
IClientEntity is base class
Functions
IsReloading
Returns:
Type
Description
bool
true if weapon in reload
Code:
IsWeapon
Returns:
Type
Description
bool
true if entity is weapon
Code:
GetItemDefinitionIndex
Returns:
Type
Description
short
item definition index
Code:
GetSpread
Returns:
Type
Description
float
spread factor
Code:
GetInaccuracy
Returns:
Type
Description
float
innacuracy factor
Code:
GetMaxTickbaseShift
Returns:
Type
Description
int
maximal number of ticks can be shifted
Code:
Last updated
Was this helpful?