cbasecombatweapon
IClientEntity is base class
Functions
IsReloading
Returns:
Type
Description
bool
true if weapon in reload
Code:
local bIsReloading = pWeapon:IsReloading()IsWeapon
Returns:
Type
Description
bool
true if entity is weapon
Code:
local bIsWeapon = pWeapon:IsWeapon()GetItemDefinitionIndex
Returns:
Type
Description
short
item definition index
Code:
local nDefinitionIndex = pWeapon:GetItemDefinitionIndex()GetSpread
Returns:
Type
Description
float
spread factor
Code:
local flSpread = pWeapon:GetSpread()GetInaccuracy
Returns:
Type
Description
float
innacuracy factor
Code:
local flInaccuracy = pWeapon:GetInaccuracy()GetMaxTickbaseShift
Returns:
Type
Description
int
maximal number of ticks can be shifted
Code:
local nMaxShift = pWeapon:GetMaxTickbaseShift()Last updated
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