cusercmd
Enumerations
EButtonFlags
Description: button states bitflags for iButtons
variable
Indentifiers
IN_ATTACK
IN_JUMP
IN_DUCK
IN_BACK
IN_USE
IN_CANCEL
IN_RIGHT
IN_MOVELEFT
IN_MOVERIGHT
IN_SECOND_ATTACK
IN_RUN
IN_RELOAD
IN_LEFT_ALT
IN_RIGHT_ALT
IN_SCORE
IN_SPEED
IN_WALK
IN_ZOOM
IN_FIRST_WEAPON
IN_SECOND_WEAPON
IN_BULLRUSH
IN_FIRST_GRENADE
IN_SECOND_GRENADE
IN_MIDDLE_ATTACK
Variables
Name
Type
Description
iCommandNumber
int
for matching server and client commands for debugging
iTickCount
int
the tick the client created this command
angViewPoint
QAngle
player instantaneous view angles
flForwardMove
float
forward velocity
flSideMove
float
sideways velocity
flUpMove
float
upward velocity
bitflag
button states flags
uImpulse
byte
impulse command issued
iWeaponSelect
int
current weapon index
iWeaponSubType
int
current weapon subtype
iRandomSeed
int
for shared random functions
sMouseDeltaX
int
mouse accumulate in x from create move
sMouseDeltaY
int
mouse accumulate in y from create move
bHasBeenPredicted
int
client only, tracks whether we've predicted this command at least once
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