cbaseentity

IClientEntity is base class

Enumerations

EMoveType

Functions

GetLocalPlayer

Returns:

Code:

local pLocal = CBaseEntity.GetLocalPlayer()

GetWeapon

Returns:

Code:

local pWeapon = pLocal:GetWeapon()

GetSequenceActivity

Parameters:

Returns:

Code:

local iActivity = pLocal:GetSequenceActivity()

IsAlive

Returns:

Code:

local bIsAlive = pLocal:IsAlive()

IsPlayer

Returns:

Code:

local bIsPlayer = pLocal:IsPlayer()

IsEnemy

Parameters:

Returns:

Code:

local bIsEnemy = pLocal:IsEnemy(pEntity)

IsVisible

Parameters:

Returns:

Code:

local bIsVisible = pLocal:IsVisible(pEntity, pEntity:BonePosition(8), true)

GetSimulationTime

Returns:

Code:

local flSimulationTime = pLocal:GetSimulationTime()

GetOldSimulationTime

Returns:

Code:

local flOldSimulationTime = pLocal:GetOldSimulationTime()

GetSpawnTime

Returns:

Code:

local flSpawnTime = pLocal:GetSpawnTime()

GetMoveType

Returns:

Code:

local nMoveType = pLocal:GetMoveType()

GetEyePosition

Returns:

Code:

local vecEyePosition = pLocal:GetEyePosition()

GetBonePosition

Parameters:

Returns:

Code:

local vecHeadOrigin = pLocal:GetBonePosition(8)

GetHitGroupPosition

Parameters:

Returns:

Code:

local vecHeadOrigin = pLocal:GetHitGroupPosition(1)

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