iclientstate

Variables

Name

Type

Description

iChallengeNr

int

connection challenge number

iSignonState

int

sign on state

flNextCmdTime

float

time when we can send the next command packet

nServerCount

int

server identification for prespawns

iCurrentSequence

int

sequence number of the current incoming packet

iDeltaTick

int

last valid received snapshot (server) tick

bPaused

bool

send over by server

iViewEntity

int

player point of view override

iPlayerSlot

int

own player entity index-1. skips world. add 1 to get cl_entitites index

nMaxClients

int

max clients on server

flLastServerTickTime

float

the timestamp of last message

bInSimulation

bool

-

iOldTickcount

int

previous tick

flTickRemainder

float

client copy of tick remainder

flFrameTime

float

dt of the current frame

iLastOutgoingCommand

int

sequence number of last outgoing command

nChokedCommands

int

number of choked commands

iLastCommandAck

int

last command sequence number acknowledged by server

iCommandAck

int

current command sequence acknowledged by server

iSoundSequence

int

current processed reliable sound sequence number

angViewPoint

-

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