iclientstate
Variables
Name | Type | Description |
iChallengeNr | int | connection challenge number |
iSignonState | int | sign on state |
flNextCmdTime | float | time when we can send the next command packet |
nServerCount | int | server identification for prespawns |
iCurrentSequence | int | sequence number of the current incoming packet |
iDeltaTick | int | last valid received snapshot (server) tick |
bPaused | bool | send over by server |
iViewEntity | int | player point of view override |
iPlayerSlot | int | own player entity index-1. skips world. add 1 to get cl_entitites index |
nMaxClients | int | max clients on server |
flLastServerTickTime | float | the timestamp of last message |
bInSimulation | bool | - |
iOldTickcount | int | previous tick |
flTickRemainder | float | client copy of tick remainder |
flFrameTime | float | dt of the current frame |
iLastOutgoingCommand | int | sequence number of last outgoing command |
nChokedCommands | int | number of choked commands |
iLastCommandAck | int | last command sequence number acknowledged by server |
iCommandAck | int | current command sequence acknowledged by server |
iSoundSequence | int | current processed reliable sound sequence number |
angViewPoint | - |
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