iclientstate
Variables
Name
Type
Description
iChallengeNr
int
connection challenge number
iSignonState
int
sign on state
flNextCmdTime
float
time when we can send the next command packet
nServerCount
int
server identification for prespawns
iCurrentSequence
int
sequence number of the current incoming packet
iDeltaTick
int
last valid received snapshot (server) tick
bPaused
bool
send over by server
iViewEntity
int
player point of view override
iPlayerSlot
int
own player entity index-1. skips world. add 1 to get cl_entitites index
nMaxClients
int
max clients on server
flLastServerTickTime
float
the timestamp of last message
bInSimulation
bool
-
iOldTickcount
int
previous tick
flTickRemainder
float
client copy of tick remainder
flFrameTime
float
dt of the current frame
iLastOutgoingCommand
int
sequence number of last outgoing command
nChokedCommands
int
number of choked commands
iLastCommandAck
int
last command sequence number acknowledged by server
iCommandAck
int
current command sequence acknowledged by server
iSoundSequence
int
current processed reliable sound sequence number
angViewPoint
-
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