iglobals

Variables

Name

Type

Description

flRealTime

float

absolute time

iFrameCount

int

absolute frame counter - continues to increase even if game is paused

flAbsFrameTime

float

non-paused frametime

flAbsFrameStartTime

float

-

flCurrentTime

float

current time depends on host_timescale

flFrameTime

float

time spent on last server or client frame

nMaxClients

int

current max players setting

iTickCount

int

simluation ticks - doesn't increase when game is paused

flIntervalPerTick

float

simulation tick interval. tickrate = 1.0/flIntervalPerTick

flInterpolationAmount

float

interpolation amount based on fraction of next tick

nFrameSimulationTicks

int

simulation ticks this frame

iNetworkProtocol

int

-

Last updated

Was this helpful?