iglobals
Variables
Name
Type
Description
flRealTime
float
absolute time
iFrameCount
int
absolute frame counter - continues to increase even if game is paused
flAbsFrameTime
float
non-paused frametime
flAbsFrameStartTime
float
-
flCurrentTime
float
current time depends on host_timescale
flFrameTime
float
time spent on last server or client frame
nMaxClients
int
current max players setting
iTickCount
int
simluation ticks - doesn't increase when game is paused
flIntervalPerTick
float
simulation tick interval. tickrate = 1.0/flIntervalPerTick
flInterpolationAmount
float
interpolation amount based on fraction of next tick
nFrameSimulationTicks
int
simulation ticks this frame
iNetworkProtocol
int
-
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