qangle
Variables
Name
Type
Description
x
float
pitch
y
float
yaw
z
float
roll
Functions
IsZero
Returns:
Type
Description
bool
true if all angle axes equals zero
Code:
local angZero = QAngle.new(0.0, 0.0, 0.0)
local bIsZero = angZero.IsZero()
Clamp
Returns:
Type
Description
QAngle
clamped to legit values angle
Code:
local angUntrusted = QAngle.new(180.0, 720.0, 100.0)
angUntrusted.Clamp() -- after this call angle will be QAngle(89.0, 180.0, 0.0)
-- but also able to assign clamped angle to new angle
local angClamped = angUntrusted.Clamp()
Normalize
Returns:
Type
Description
QAngle
normalized to legit values angle
Code:
local angUntrusted = QAngle.new(180.0, 720.0, 100.0)
angUntrusted.Normalize() -- after this call angle will be QAngle(-90.0, 180.0, 0.0)
-- but also able to assign normalized angle to new angle
local angNormalized = angUntrusted.Normalize()
Last updated
Was this helpful?