qangle

Variables

Name

Type

Description

x

float

pitch

y

float

yaw

z

float

roll

Functions

IsZero

Returns:

Type

Description

bool

true if all angle axes equals zero

Code:

local angZero = QAngle.new(0.0, 0.0, 0.0)
local bIsZero = angZero.IsZero()

Clamp

Returns:

Type

Description

QAngle

clamped to legit values angle

Code:

local angUntrusted = QAngle.new(180.0, 720.0, 100.0)
angUntrusted.Clamp() -- after this call angle will be QAngle(89.0, 180.0, 0.0)

-- but also able to assign clamped angle to new angle
local angClamped = angUntrusted.Clamp()

Normalize

Returns:

Type

Description

QAngle

normalized to legit values angle

Code:

local angUntrusted = QAngle.new(180.0, 720.0, 100.0)
angUntrusted.Normalize() -- after this call angle will be QAngle(-90.0, 180.0, 0.0)

-- but also able to assign normalized angle to new angle
local angNormalized = angUntrusted.Normalize()

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