iengine
Functions
GetScreenSize
Returns:
Type
Description
width and height of game screen
Code:
GetPlayerInfo
Parameters:
Name
Type
Description
nEntityIndex
int
index of entity to get player info for
Returns:
Type
Description
entity player info of given index
Code:
GetPlayerForUserID
Parameters:
Name
Type
Description
nUserID
int
user index to get player index for
Returns:
Type
Description
int
player index of given user index
Code:
GetLocalPlayer
Returns:
Type
Description
int
entity index of local player
Code:
GetViewAngles
Return value:
Type
Description
local player view angles
Code:
SetViewAngles
Parameters:
Name
Type
Description
angViewPoint
view angles to set for local player
Code:
GetMaxClients
Returns:
Type
Description
int
max client count for server
Code:
IsInGame
Returns:
Type
Description
bool
true if we're in-game
Code:
IsConnected
Returns:
Type
Description
bool
true if we're connected (connection message was shown)
Code:
GetLevelName
Returns:
Type
Description
string
current map full name
Code:
GetLevelNameShort
Returns:
Type
Description
string
current map short name
Code:
GetMapGroupName
Returns:
Type
Description
string
current map group name
Code:
GetNetChannelInfo
Returns:
Type
Description
pointer of net channel info
Code:
IsPlayingDemo
Returns:
Type
Description
bool
true if demo is being played back
Code:
IsRecordingDemo
Returns:
Type
Description
bool
true if demo is being recorded
Code:
IsPaused
Returns:
Type
Description
bool
true if game is paused
Code:
IsHLTV
Returns:
Type
Description
bool
true if currently used HLTV (kill replay etc)
Code:
ExecuteClientCmd
Parameters:
Name
Type
Description
szCmdString
string
command to execute (without flag checks)
Code:
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